In C++, both structures and classes are used to define custom data types that can hold multiple data members and member functions. While they share some similarities, there are a few key differences between structures and classes. Here in this article, we are going to understand the key differences between them and which one we should use in which conditions. But before discussing the difference we should have the basic idea of structure and class in C++.
What is Structure in C++?
In C++, a structure is a user-defined data type that allows you to group related data elements together. It provides a way to create a composite data structure that can hold multiple variables of different types.
Structure Syntax:
struct StructureName { // Member declarations DataType1 member1; DataType2 member2; // ... };
What is Class in C++?
class ClassName { // Member declarations AccessSpecifier1: DataType1 member1; DataType2 member2; // ... AccessSpecifier2: FunctionReturnType functionName1(ParameterList); FunctionReturnType functionName2(ParameterList); // ... };
Difference Between Structure and Class.
Structure | Class |
---|---|
Members are public by default. | Members are private by default. |
Structure does not support inheritance. | A class supports single and multiple inheritances. |
Does not have access specifiers (private, protected). | Access specifiers can be used (public, private, protected). |
A structure cannot have member functions. | A class can have member functions. |
A structure cannot have constructors or destructors. | A class can have constructors and destructors. |
Memory is allocated for each instance separately. | Memory is allocated once and shared among instances. |
Used for simple data structures or data containers. | Used for complex objects with behavior and properties. |
1. Default Member Accessibility.
//C++ code Structure default Accessibility #include <iostream> using namespace std; // Define a structure named Point struct Point { int x; int y; }; int main() { // Declare a variable of type Point Point p1; // Access and assign values to the members p1.x = 10; p1.y = 20; // Display the values of the members cout << "x: " << p1.x << endl; cout << "y: " << p1.y << endl; return 0; }
x: 10
y: 20
//C++ code class defualt Accessibility #include <iostream> using namespace std; // Define a class named Point class Point { //private by default int x; int y; }; int main() { // Declare a variable of type Point Point p1; //Error because members are private p1.x = 10; p1.y = 20; // Display the values of the members cout << "x: " << p1.x << endl; cout << "y: " << p1.y << endl; return 0; }
3. Object-Oriented Features.
When to use Structure in C++?
- When you need a simple data container to group related data together, such as representing a point with x and y coordinates.
- When you want all members to be public by default, without the need for strict encapsulation.
- When you don't need to use advanced OOP features like inheritance and access specifiers.
When to use Class in C++?
- When you want to create complex data types with associated behaviors and encapsulation.
- When you need to define private members and provide controlled access through member functions.
- When you want to use inheritance to derive new classes and establish hierarchical relationships.
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