Top 50 C# Interview Questions and Answers [2024].

Welcome to the ultimate guide on acing your C# interview! Whether you're a seasoned developer or just starting your programming journey, preparing for a C# interview requires a well-rounded understanding of this powerful language. In this comprehensive article, we'll explore the top 40+ C# interview questions to ensure you're well-equipped to tackle any technical challenge that comes your way.

1. What is C#?

C# (pronounced "C sharp") is a modern, object-oriented programming language developed by Microsoft. It is part of the .NET framework and is designed for building Windows applications, web applications, and services. C# combines the power and flexibility of C++ with the simplicity of Visual Basic.

2. What are the benefits of using C#?

C# offers several benefits:

  • Object-Oriented Language: C# supports object-oriented programming principles, facilitating code organization and reuse.
  • Integration with .NET Framework: C# seamlessly integrates with the .NET framework, providing a rich set of libraries and tools for building diverse applications.
  • Memory Management: C# includes automatic memory management through the garbage collector, reducing the risk of memory leaks.
  • Cross-Language Interoperability: C# can interact with other languages on the .NET platform, promoting interoperability within a diverse technology stack.
  • Security Features: C# includes features like type safety and exception handling, enhancing code robustness and security.
  • Productivity: C# supports modern programming constructs, reducing boilerplate code and enhancing developer productivity.
  • Platform Independence: With .NET Core, C# applications can run on multiple platforms, including Windows, Linux, and macOS.

3. Explain the difference Between .NET and C#.

.NET is a software framework developed by Microsoft, that provides a platform for building and running applications. C# is a programming language specifically designed for .NET. In other words, .NET is the overall framework, while C# is one of the languages that developers can use to build applications on the .NET platform.

4. .NET Framework vs .NET Core vs .NET 5.0

.NET Framework, .NET Core, and .NET 5.0 are different versions of the .NET platform:

1. .NET Framework:

  • Legacy framework primarily used for Windows applications.
  • Has a large set of libraries and is not cross-platform.
  • Commonly used for Windows desktop applications, ASP.NET Web Forms, and WPF.

2. .NET Core:

  • Cross-platform, open-source framework.
  • Designed for developing modern, cloud-based, and cross-platform applications.
  • Lightweight and modular, allowing developers to include only the necessary components.
  • Evolved into .NET 5.0.

3. .NET 5.0:

  • A unified platform that combines features from .NET Framework and .NET Core.
  • Provides a single framework for building cross-platform applications.
  • No longer separate versions for .NET Core and .NET Framework.
  • Introduces a more simplified and consistent API set.

In summary, .NET Framework is the traditional Windows-focused framework, .NET Core is the cross-platform, open-source version, and .NET 5.0 unifies the features of both, offering a consistent platform for modern application development.

5. What is CIL (Common Intermediate Language) Code?

Intermediate Language (IL) code, also known as Common Intermediate Language (CIL), is a low-level, platform-agnostic, and CPU-independent set of instructions generated by the .NET compiler. It serves as an intermediate step between the high-level source code, written in languages like C# or VB.NET, and the machine code executed by the computer.

IL code is designed to be easily translatable to native machine code by the Common Language Runtime (CLR) at runtime. This allows .NET applications to be platform-independent, as the same IL code can be executed on any system that has a compatible CLR.

In summary, IL code is an essential component of the .NET framework, enabling portability and execution of applications across different platforms.

6. What is the use of JIT (Just In Time) Compiler?

The Just-In-Time (JIT) compiler in .NET translates Intermediate Language (IL) code into native machine code at runtime. Its primary purpose is to enhance portability, optimize code for specific platforms, reduce memory usage, and enable late binding in .NET applications.

7. Is it possible to view the IL code?

Yes, it is possible to view IL (Intermediate Language) code generated by the .NET compiler. You can use tools like 'ildasm' (IL Disassembler) provided with the .NET SDK or other third-party tools to inspect the IL code of compiled assemblies. This allows developers to analyze the low-level instructions generated from their source code and understand how the .NET runtime will interpret and execute their programs.

8. What is the benefit of compiling into IL Code?

Platform Independence: IL code is platform-agnostic, allowing it to be executed on any system with a compatible Common Language Runtime (CLR). This enhances the portability of .NET applications.

Just-In-Time Compilation: IL code is compiled to native machine code by the Just-In-Time (JIT) compiler at runtime. This allows the generated code to be optimized for the specific hardware and operating system of the executing machine.

Language Independence: Different .NET languages (C#, VB.NET, F#, etc.) can be compiled into the same IL code. This supports language interoperability within the .NET framework.

Security: IL code undergoes verification during the Just-In-Time compilation process, enhancing security by preventing the execution of unsafe or unverified code.

Optimization: The separation of compilation phases allows for platform-specific optimizations to be performed by the JIT compiler, resulting in more efficient code execution.

9. Does .NET support multiple programming languages?

Yes, .NET supports multiple programming languages. It is designed to be a language-neutral platform, allowing developers to use various programming languages to build applications. Commonly used languages in the .NET ecosystem include C#, VB.NET (Visual Basic .NET), F#, and more. The Common Language Runtime (CLR) enables interoperability among these languages, allowing components written in different languages to work together seamlessly within the same application.

10. What is CLR (Common Language Runtime)?

The Common Language Runtime (CLR) is the runtime environment in the .NET framework responsible for executing managed code, providing features such as language interoperability, Just-In-Time compilation, memory management, exception handling, and security.

11. What is a Managed and Unmanaged Code?

Managed code refers to code that is executed by the Common Language Runtime (CLR) in a managed environment, such as .NET. It benefits from automatic memory management, security features, and language interoperability. On the other hand, unmanaged code runs outside of a runtime environment, often relying on manual memory management, and is typically written in languages like C and C++.

12. What is the use of a Garbage Collector?

A garbage collector is crucial for automatic memory management in programming languages like Java and C#. It identifies and reclaims unused memory, preventing memory leaks and making the development process more efficient and less error-prone. This ensures optimal resource utilization and enhances the overall reliability and performance of the application.

13. Can a Garbage Collector Claim an Unmanaged Object?

No, the garbage collector in languages like Java and C# is designed to manage memory for managed objects only. Unmanaged objects, typically allocated using languages like C or C++, require manual memory management or specific cleanup mechanisms, such as `IDisposable` in C# or `finalize()` in Java. The garbage collector does not reclaim memory occupied by unmanaged objects.

14. What is the importance of CTS?

Common Type System (CTS) is crucial in .NET for ensuring seamless interaction and compatibility between different programming languages. It defines a common set of data types and rules for how they can interact, facilitating language interoperability within the .NET framework. This allows objects written in one language to be used by code written in another language, promoting integration and flexibility in application development.

15. Explain CLS?

Common Language Specification (CLS) is a set of rules within the .NET framework that establishes a common set of guidelines for language interoperability. By adhering to CLS, different programming languages targeting the .NET platform ensure compatibility and can seamlessly work together. This promotes code reuse and integration across various languages, enhancing the overall interoperability and versatility of the .NET framework.

16. What are Value Types and Reference Types?

Value Types:

  • Definition: Value types directly contain their data and are stored in the memory where they are declared.
  • Examples: Primitive data types like int, float, char, and user-defined structs are value types.
  • Characteristics: They are generally faster to allocate and deallocate, and each instance has its own copy of the data.

Reference Types:

  • Definition: Reference types store a reference to the memory location where the data is stored.
  • Examples: Classes, interfaces, arrays, and strings are reference types.
  • Characteristics: They allow for dynamic memory allocation and sharing of data between different parts of a program.

Example Code:

using System;

class Program
{
   static void Main()
    {
        // Value Type Example
        int value1 = 10;
        int value2 = value1; // Copying the value
        Console.WriteLine("Value Type Example:");
        Console.WriteLine($"Original Value: {value1}");
        Console.WriteLine($"Copied Value: {value2}");
        Console.WriteLine();

        // Reference Type Example
        int[] array1 = { 1, 2, 3 };
        int[] array2 = array1; // Copying the reference, not the values
        Console.WriteLine("Reference Type Example:");
        Console.WriteLine($"Original Array: [{string.Join(", ", array1)}]");
        Console.WriteLine($"Copied Array: [{string.Join(", ", array2)}]");

        // Modifying the copied array
        array2[0] = 99;
        Console.WriteLine($"Modified Array: [{string.Join(", ", array1)}]");
        Console.WriteLine($"Original Array after Modification: [{string.Join(", ", array1)}]");

    }
}

Output:

Value Type Example:
Original Value: 10
Copied Value: 10
Reference Type Example:
Original Array: [1, 2, 3]
Copied Array: [1, 2, 3]
Modified Array: [99, 2, 3]
Original Array after Modification: [99, 2, 3]

17. What are Boxing and Unboxing in C#?

Boxing:

  • Definition: Boxing is the process of converting a value type to an object reference, allowing it to be treated as a reference type.
  • Example: Converting an int to an object.
  • Characteristics: Involves wrapping the value type in an object, incurring a small performance cost.

Unboxing:

  • Definition: Unboxing is the process of extracting the original value type from the boxed object.
  • Example: Converting an object back to an int.
  • Characteristics: Involves extracting the value from the boxed object, incurring a small performance cost.

Example Code:

using System;

class Program
{
    static void Main()
    {
        // Boxing: Converting value type to reference type (object)
        int intValue = 42;
        object boxedObject = intValue; // Boxing occurs here

        // Unboxing: Converting reference type (object) back to value type
        int unboxedValue = (int)boxedObject; // Unboxing occurs here

        // Displaying values
        Console.WriteLine($"Original Value: {intValue}");
        Console.WriteLine($"Boxed Object: {boxedObject}");
        Console.WriteLine($"Unboxed Value: {unboxedValue}");
    }
}

Output:

Original Value: 42
Boxed Object: 42
Unboxed Value: 42

18. What is the consequence of boxing and unboxing?

Consequence of Boxing and Unboxing:

Boxing and unboxing in C# have performance implications and the potential for runtime errors. Boxing introduces overhead by allocating memory on the heap for the boxed object, impacting performance and leading to increased memory consumption. Unboxing involves type casting, and if not handled carefully, it can result in type-related runtime errors. Minimizing unnecessary boxing, using generics, and ensuring type safety are essential strategies to mitigate these consequences.

19. Explain casting, implicit casting, and explicit casting in C#?

In C#, casting is the process of converting a value from one data type to another. There are two main types of casting: implicit casting (also known as widening conversion) and explicit casting (also known as narrowing conversion).

Implicit Casting: Implicit casting is an automatic and safe conversion performed by the compiler when there is no risk of losing data. It occurs when you assign a value of a smaller data type to a variable of a larger data type.

Example:

// Implicit casting from int to double
int integerValue = 42;
double doubleValue = integerValue; 

Explicit Casting: Explicit casting is a manual and potentially unsafe conversion requiring the developer to specify the conversion type. It is necessary when converting from a larger data type to a smaller data type, or when the compiler cannot determine the conversion automatically.
Example:

// Explicit casting from double to int
double doubleValue = 123.45;
int integerValue = (int)doubleValue; 

20. Difference Between out and ref parameters.

ref: In C#, the ref keyword is used to pass a variable as a reference to a method, allowing the method to modify the original variable's value. This means changes made to the parameter inside the method are reflected back to the calling code. 

ref is beneficial when you need a method to modify the content of a variable and have those modifications persist outside the method's scope.

out: In C#, the out keyword is used to pass a variable as an output parameter to a method. It allows the method to initialize the variable within the method, and the initial value of the variable passed to the method is essentially disregarded. 

out is particularly useful when a method needs to return multiple values or when the initial value of the parameter is not relevant and will be replaced within the method.

21. What is Serialization in C#?

In C#, Serialization refers to the process of converting an object or data structure into a format that can be easily stored, transmitted, or reconstructed later. This is particularly useful for scenarios such as saving the state of an object to a file, transmitting object data over a network, or storing it in a database.

C# provides built-in support for serialization through the `System.Runtime.Serialization` namespace. There are various serialization techniques in C#, including XML Serialization, Binary Serialization, and JSON Serialization. Each technique has its use case, depending on factors such as human readability, efficiency, and interoperability.

Serialization allows developers to persist the state of objects, enabling them to recreate those objects at a later time. It plays a crucial role in data persistence, communication between different systems, and caching to improve performance. The reverse process of reconstructing an object from its serialized form is called deserialization.

22. Can we use this command within a static method?

No, you cannot use the "this" keyword within a static method in C#. The "this" keyword is used to refer to the instance of the current class, and it does not apply to static methods because static methods do not operate on instances of the class.

If you attempt to use "this" within a static method, you will encounter a compilation error. Instead, static methods operate on the class level and typically deal with static members or perform actions that do not rely on specific instances of the class.

23. Explain methods to pass parameters to a function in C#.

There are various methods to pass parameters to a function:
  • Value Parameters: Passing parameters by value involves sending a copy of the variable's value to the function. Changes made to the parameter inside the function do not affect the original variable.
  • Reference Parameters: Reference parameters allow passing the memory address of the variable, enabling modifications to the original value inside the function. Requires the variable to be initialized before passing.
  • Output Parameters: Similar to reference parameters, the variable doesn't need to be initialized before passing. The method is expected to initialize the variable within the function.

24. What are Generic Collections?

In C#, generic collections are a set of classes and interfaces in the .NET framework that provide type-safe, reusable, and efficient ways to store and manipulate collections of objects. Generics allow you to create classes, interfaces, and methods with placeholders for the data types, making these collections strongly typed and more flexible.

Some commonly used generic collection classes in C# include:
  • List
  • Dictionary
  • Queue
  • Stack
  • HashSet
  • LinkedList

25. Difference Between Array and ArrayList.

Array ArrayList
Arrays are fixed in size and store elements of the same data type. Once an array is created, its size cannot be changed. ArrayLists are dynamic and can store elements of different data types. They automatically resize themselves as elements are added or removed.
The size of an array is fixed and specified during initialization. To change the size, you need to create a new array. ArrayLists can grow or shrink dynamically based on the number of elements they contain. No need to specify the size initially.
Arrays are type-safe, meaning they can only store elements of the declared data type. ArrayLists are not type-safe since they can store elements of different data types. Type safety is ensured at runtime.
Arrays generally have better performance because they are fixed in size, and their elements are directly accessed by an index. ArrayLists have a slight performance overhead due to their dynamic resizing and handling of different data types.
Arrays have limited methods and properties, and their size cannot be changed. ArrayLists have more methods and properties for manipulation, such as adding, removing, sorting, and searching elements.
Arrays are part of the core language and are available in all versions of C#. ArrayList is part of the System.Collections namespace and is available in earlier versions of C#.

26. List of C# Access Modifiers.

In C#, access modifiers are keywords used to specify the visibility and accessibility of types and members (fields, methods, properties, etc.) within a program. Here are the main access modifiers in C#:
  • Public: Provides the broadest accessibility. Members with public access are visible to any code that can access the containing type.
  • Private: Limits the accessibility within the same class or structure. Members with private access are not visible outside the containing type.
  • Protected: Limits the accessibility to within the same class or struct and its derived classes. Members with protected access are visible in the containing type and its subclasses.
  • Internal: Limits the accessibility within the same assembly (project or DLL). Members with internal access are not visible to code outside the assembly.

27. What is Abstract Class in C#?

An abstract class is a class that cannot be instantiated on its own and is typically used as a base class for other classes. The abstract class may contain abstract methods, which are methods without a body that must be implemented by any non-abstract derived class.

28. Difference Between read-only and constant.

  • Read-only: It is used for fields and properties. Value can be assigned at runtime but cannot be changed thereafter.
  • Constant: It is used for fields. The value must be known at compile-time and remain constant throughout the program's execution.

29. What are threads (Multithreading)?

Threads
In programming, a thread refers to the smallest unit of execution within a process. It represents an independent path of execution that runs concurrently with other threads, sharing the same resources within a process but maintaining separate registers and program counters. Threads are instrumental in achieving parallelism and enhancing the efficiency of programs by allowing multiple tasks to be executed simultaneously. 

Multithreading.
Multithreading, on the other hand, is the practice of executing multiple threads within a single process. This concurrent execution of threads provides benefits such as improved program responsiveness and enhanced performance, particularly on modern multi-core processors. Multithreading allows developers to design applications that can perform several tasks concurrently, contributing to more efficient resource utilization.

In C#, multithreading can be implemented using the Thread class or higher-level constructs like the Task Parallel Library (TPL). While multithreading offers significant performance benefits, it requires careful consideration of synchronization mechanisms and thread safety to prevent issues such as race conditions, where multiple threads may access shared data concurrently, leading to unexpected behavior.

30. Difference Between Threads and TPL.

Threads providedh a lower-level mechanism for concurrent programming, while TPL offers a more abstract and convenient approach, promoting parallelism through tasks. TPL is a higher-level abstraction in C# that simplifies parallelism, encapsulating the creation and management of tasks.

31. How To Handle Exception in C#?

To handle exceptions we use a try-catch block in C#:
  • Try Block: We wrap the code that might throw an exception in a try block.
  • Catch Block: In the catch block, we specify the type of exception you want to catch and handle.
  • Finally Block(Optional): We use a finally block to specify code that should always be executed, regardless of whether an exception occurs.
try
{
    // Code that might throw an exception
}
catch (ExceptionType ex)
{
    // Handle the exception
}
finally
{
    // Cleanup or additional actions (optional)
}

32. What is the use of Delegates?

Delegates in C# serve as function pointers, enabling the passing of methods as parameters, facilitating event handling, and callback mechanisms, and enhancing modularity. They play a crucial role in asynchronous programming, and encapsulation of methods, and contribute to creating flexible and extensible code structures.

33. What are events?

In C#, events provide a mechanism for communication between objects, allowing one object to notify others when a certain action or state change occurs. Events are typically used in event-driven programming and user interface development. 
  • Events are a way for objects to signal changes or occurrences.
  • They facilitate the implementation of the observer pattern, allowing one object (the publisher) to notify multiple objects (subscribers) about a specific action or state change.
  • Events use delegates to establish a connection between the publisher and subscribers, enabling loosely coupled and modular code designs.

34. Difference Between Abstract Class and Interface.

Here is the list of differences between Abstract Class and Interface:

Abstract Class Interface
An abstract class is a class that cannot be instantiated on its own and may contain a mix of abstract (unimplemented) and concrete (implemented) methods. An interface is a contract that defines a set of method signatures, properties, and events but does not contain any implementation.
Supports single inheritance, meaning a class can inherit from only one abstract class. Supports multiple inheritance, allowing a class to implement multiple interfaces.
Can have access modifiers (public, private, protected) for its members. All members are public by default; no access modifiers are allowed.
Can have constructors with parameters. Cannot have constructors.
Can provide default implementations for some or all of its methods. Cannot contain any implementation; all methods are abstract.
Can have fields (variables) and constants. Can only declare constants; no fields are allowed.
Use when you want to provide a common base class with some shared implementation among derived classes. Use when you want to define a contract that multiple classes can implement without sharing any common implementation.

35. What is a Multicast delegate?

A multicast delegate in C# is a type of delegate that can hold references to multiple methods. When a multicast delegate is invoked, it calls each of the methods it references in the order they were added. This feature allows for the implementation of the observer pattern and facilitates event handling.

Example:
public delegate void MyDelegate();

class Program
{
    static void Main()
    {
        MyDelegate myDelegate = Method1;
        myDelegate += Method2; // Adding another method

        // Invoking the multicast delegate calls both Method1 and Method2
        myDelegate();
    }

    static void Method1() => Console.WriteLine("Method 1");
    static void Method2() => Console.WriteLine("Method 2");
}

36. What are the important pillars of OOPs?

The four main pillars of Object-Oriented Programming (OOP) are:
  • Encapsulation: Encapsulation involves bundling data (attributes) and methods (functions) that operate on the data into a single unit known as a class.
  • Inheritance: Inheritance allows a class (subclass or derived class) to inherit properties and behaviors from another class (base class or parent class).
  • Polymorphism: Polymorphism allows objects to be treated as instances of their base class rather than their actual derived class.
  • Abstraction: Abstraction involves simplifying complex systems by modeling classes based on the essential properties and behaviors they share.

37. What is Class and Object?

In object-oriented programming (OOP), a class and an object are fundamental concepts:
  • Class: A class is a blueprint or a template for creating objects. It defines the properties (attributes) and behaviors (methods) that objects created from the class will have.
  • Object: An object is an instance of a class. It is a tangible entity that represents a real-world concept or abstraction. Objects have state (attributes) and behavior (methods) as defined by their class.

38. What is Abstraction?

Abstraction is a fundamental concept in object-oriented programming (OOP) that involves simplifying complex systems by modeling classes based on the essential properties and behaviors they share. It allows developers to focus on relevant details while ignoring unnecessary complexities.

Abstract classes may have some implementation details, but they can also declare abstract methods that must be implemented by derived classes.

39. What is Encapsulation?

Encapsulation is one of the four fundamental concepts in object-oriented programming (OOP) that involves bundling data (attributes) and methods (functions) that operate on the data into a single unit known as a class. It helps in hiding the internal implementation details of a class and exposing only what is necessary for external interaction.

Access modifiers (e.g., public, private, protected) are used to control the visibility of members (attributes and methods) outside the class. Encapsulation hides the internal details of how data is stored and processed, providing a clear separation between the external interface and internal implementation.

40. What is Inheritance?

Inheritance is a mechanism by which a class (subclass) can acquire properties and methods from another class (base class). The subclass inherits the attributes and behaviors (methods) of the base class, enabling code reuse and promoting a hierarchical organization of classes. Public and protected members are accessible in the subclass, while private members are not accessible.

Types of Inheritance:
  • Single Inheritance: A subclass inherits from only one base class.
  • Multiple Inheritance: A subclass inherits from multiple base classes (not supported in C#).
  • Multilevel Inheritance: A subclass inherits from another subclass, forming a chain of inheritance.

41. Explain Virtual Keyword.

In C#, the virtual keyword is used to declare a method, property, or indexer in a base class that can be overridden by a method in a derived class. The virtual keyword indicates that the method can be redefined in a derived class using the override keyword.

42. What is Method Overloading?

Method overloading is a feature in object-oriented programming that allows a class to define multiple methods with the same name but different parameter lists. In C#, method overloading enables a class to have several methods with the same name but varying in the number or types of parameters they accept.

43. What is Method Overriding?

Method overriding is a concept in object-oriented programming (OOP) that allows a derived class to provide a specific implementation for a method that is already defined in its base class. This feature enables polymorphism, allowing instances of the derived class to be treated as instances of the base class while executing the overridden method in the derived class.

44. Difference Between Method Overloading and Method Overriding.

  • Overriding: Provides a specific implementation for a method in a derived class that is already defined in its base class. Involves a base class and a derived class, providing a way to customize the behavior in the derived class.
  • Overloading: Involves defining multiple methods in the same class with the same name but different parameter lists. Occurs within a single class, allowing flexibility in handling different input scenarios.

45. What is Operator Overloading?

Operator overloading is a feature in object-oriented programming (OOP) that allows a programmer to define multiple behaviors for a particular operator when applied to objects of a custom class. In C#, this involves providing custom implementations for standard operators like addition (+), subtraction (-), multiplication (*), and others. By overloading operators, developers can define meaningful operations for user-defined types, improving the readability and expressiveness of the code.

46. Can we write logic in Interface?

No, interfaces in C# cannot contain logic. They only declare method signatures and properties for implementation by implementing classes. Logic is implemented in the classes that inherit from the interface.

47. What is a Constructor and its Type?

A constructor in object-oriented programming is a special method that is automatically called when an object of a class is created. It initializes the object's state and performs any necessary setup. In C#, constructors have the same name as the class and do not have a return type. Constructors play a crucial role in the process of object creation and are used to set initial values for the object's properties or perform any necessary setup operations.

Types of Constructors:
  • Default Constructor: A default constructor is automatically provided by the compiler if no constructor is defined in the class. It initializes the object with default values (e.g., initializes numeric fields to 0, reference types to null).
  • Parameterized Constructor: A parameterized constructor accepts parameters, allowing developers to provide initial values when creating an object.
  • Copy Constructor: A copy constructor is used to create a new object by copying the values from an existing object of the same type.

48. What is Method Hiding?

Method hiding in C# occurs when a derived class declares a static method with the same name as a static method in the base class, creating a new method that is independent of the base class method and is specific to the derived class.

49. What is Shadowing?

Shadowing in C# is a concept where a derived class redefines a member with the same name as a member in its base class, creating a new member that hides the base class member within the scope of the derived class, allowing for independent implementations.

50. What are Sealed Classes?

In C#, a sealed class is a class that cannot be inherited or used as a base class for other classes. The "sealed" keyword is used to prevent further extension of the class, making it a terminal point in the inheritance hierarchy. Sealed classes are often used to encapsulate implementation details and restrict the creation of subclasses.

I have tired to cover almost all the important questions that is usually asked in an interview related to C# programming but if you find any error or if you wan to share more questions to add please do share in the comment section below I will try to add them as well in this list.

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