Types of Data Binding in Angular.

Data binding in Angular is a powerful feature that allows you to synchronize data between the component and the view. It is used to ensure that the user interface reflects the current state of the data model and vice versa. This synchronization helps in creating dynamic and interactive applications.

There are four main types of data binding in Angular:
  • Interpolation
  • Property Binding
  • Event Binding
  • Two-Way Binding

1. Interpolation

Why it's used: Interpolation allows you to display component data in the template. It is a simple way to bind data from the component to the view.

Example:
import { Component } from '@angular/core';

@Component({
  selector: 'app-interpolation',
  template: `<h1>{{ title }}</h1>`
})
export class InterpolationComponent {
  title: string = 'Hello, Angular!';
}

Use Case: Use interpolation when you want to display a string or a number from the component in the template.

2. Property Binding

Why it's used: Property binding allows you to bind component properties to the properties of HTML elements. This is useful for dynamically setting attributes or properties based on the component's state.

Example:
import { Component } from '@angular/core';

@Component({
  selector: 'app-property-binding',
  template: `<img [src]="imageUrl" alt="Image">`
})
export class PropertyBindingComponent {
  imageUrl: string = 'https://example.com/image.png';
}

Use Case: Use property binding when you need to set properties of HTML elements, such as src, disabled, or value, based on the component's data.

3. Event Binding

Why it's used: Event binding allows you to listen to events emitted by DOM elements and execute methods in the component in response. This is essential for handling user interactions.

Example:
import { Component } from '@angular/core';

@Component({
  selector: 'app-event-binding',
  template: `<button (click)="onClick()">Click Me!</button>`
})
export class EventBindingComponent {
  onClick() {
    alert('Button clicked!');
  }
}

Use Case: Use event binding when you want to respond to user actions, such as clicks, key presses, or mouse movements.

4. Two-Way Binding

Why it's used: Two-way binding allows for a two-way synchronization between the component and the view. It is particularly useful in forms where user input needs to be reflected in the component's properties and vice versa.

Example:
import { Component } from '@angular/core';
import { FormsModule } from '@angular/forms';

@Component({
  selector: 'app-two-way-binding',
  template: `<input [(ngModel)]="name" placeholder="Enter your name">
             <p>Hello, {{ name }}!</p>`
})
export class TwoWayBindingComponent {
  name: string = '';
}

Use Case: Use two-way binding when you need to bind form inputs to component properties, allowing for real-time updates as the user types.

Angular Data Binding Example.

Below is a complete working example of an Angular application that demonstrates all four types of data binding: interpolation, property binding, event binding, and two-way binding.

Step 1: Set Up Angular Application
First, make sure you have Angular CLI installed. You can create a new Angular application using the following command:
ng new data-binding-example
cd data-binding-example

Step 2: Create a Component
Next, create a new component called data-binding:
ng generate component data-binding

Step 3: Update the Component
Now, open the data-binding.component.ts file and update it as follows:
import { Component } from '@angular/core';

@Component({
  selector: 'app-data-binding',
  templateUrl: './data-binding.component.html',
  styleUrls: ['./data-binding.component.css']
})
export class DataBindingComponent {
  title: string = 'Data Binding Example';
  imageUrl: string = 'https://via.placeholder.com/150';
  name: string = '';

  onClick() {
    alert(`Hello, ${this.name}!`);
  }
}

Step 4: Update the Template
Next, open the data-binding.component.html file and update it with the following code:
<h1>{{ title }}</h1> <!-- Interpolation -->

<img [src]="imageUrl" alt="Placeholder Image"> <!-- Property Binding -->

<button (click)="onClick()">Click Me!</button> <!-- Event Binding -->

<input [(ngModel)]="name" placeholder="Enter your name"> <!-- Two-Way Binding -->
<p>Hello, {{ name }}!</p> <!-- Interpolation -->

Step 5: Import FormsModule
To use two-way binding with ngModel, you need to import FormsModule. Open the app.module.ts file and update it as follows:
import { NgModule } from '@angular/core';
import { BrowserModule } from '@angular/platform-browser';
import { FormsModule } from '@angular/forms'; // Import FormsModule
import { AppComponent } from './app.component';
import { DataBindingComponent } from './data-binding/data-binding.component';

@NgModule({
  declarations: [
    AppComponent,
    DataBindingComponent
  ],
  imports: [
    BrowserModule,
    FormsModule // Add FormsModule to imports
  ],
  providers: [],
  bootstrap: [AppComponent]
})
export class AppModule { }

Step 6: Update the Main Template
Finally, open the app.component.html file and include the data-binding component:
<app-data-binding></app-data-binding>

Step 7: Run the Application
Now, you can run the application using the following command: ng serve

Open your browser and navigate to http://localhost:4200. You should see the following:
  • A title displayed using interpolation.
  • An image is displayed using property binding.
  • A button that shows an alert with a greeting when clicked (event binding).
  • An input field that updates the greeting in real-time using two-way binding.


Summary

  • Interpolation: Displays component data in the template.
  • Property Binding: Binds component properties to HTML element properties.
  • Event Binding: Listens to events and executes component methods.
  • Two-Way Binding: Synchronizes data between the component and the view, especially in forms.
These data binding techniques enable developers to create dynamic and responsive applications in Angular, enhancing user experience and interaction.

Difference Between ngOnInit and constructor in Angular.

In Angular, both the constructor and the ngOnInit lifecycle hook are used in components, but they serve different purposes and are called at different times in the component's lifecycle. Understanding the use and their difference will help you build a better Angular Application.

Constructor

The constructor is a TypeScript feature used to initialize class members. It is called when the component is instantiated. The constructor is called before Angular sets any input properties or runs any lifecycle hooks.

Usage: You typically use the constructor for dependency injection and to initialize class properties. However, you should avoid complex logic or operations that depend on the component's view or input properties.

ngOnInit

ngOnInit is a lifecycle hook provided by Angular that is called after the component's constructor and after Angular has initialized all data-bound properties. It is called once the component is fully initialized, and it is a good place to perform any additional initialization tasks that require access to input properties or the component's view.

Usage: You can use ngOnInit to fetch data from services, set up subscriptions, or perform any other initialization that requires the component to be fully set up.

Difference Between Constructor and ngOnInit.

Feature constructor() ngOnInit()
Purpose Initializes class members and injects dependencies Used for component initialization logic after inputs are set
Lifecycle Runs when the class is instantiated (before Angular binds inputs) Runs after the constructor, when Angular has fully initialized the component
Best Use Dependency injection, initializing simple properties Fetching data, calling APIs, and logic that depends on @Input()
Called By JavaScript engine Angular framework

Example Angular Code:
import { Component, OnInit } from '@angular/core';

@Component({
  selector: 'app-example',
  templateUrl: './example.component.html',
})
export class ExampleComponent implements OnInit {
  data: string;

  constructor() {
    // Constructor logic (e.g., dependency injection)
    console.log('Constructor called');
  }

  ngOnInit() {
    // Initialization logic that requires the component to be fully set up
    this.data = 'Hello, World!';
    console.log('ngOnInit called');
  }
}

In this example, the constructor is used for basic setup, while ngOnInit is used to initialize the data property after the component is fully initialized.

Summary

  • Use a constructor for setting up dependencies and initializing properties.
  • Use ngOnInit for any logic that needs Angular to finish setting up the component (like input bindings or DOM access).

✅ Rule of Thumb: “Keep constructor light, move logic to ngOnInit().

CTEs (Common Table Expression)

Common Table Expressions (CTEs) are one of the most powerful and readable features in SQL. They help break down complex queries, improve code readability, and allow the use of recursion. In technical interviews, especially with top companies like Deloitte, TCS, Infosys, and Accenture, CTE-related questions are frequently asked to assess your problem-solving skills and query structuring ability.

What is a CTE?

A CTE (Common Table Expression) is a temporary result set that you can reference within a SELECT, INSERT, UPDATE, or DELETE statement. It is defined using the WITH keyword.

Syntax of a CTE

WITH CTE_Name AS (
    -- Your SQL query here
    SELECT column1, column2
    FROM TableName
    WHERE condition
)
SELECT * FROM CTE_Name;

Why Use CTEs?

  • To simplify complex joins and subqueries
  • Improve readability and maintainability
  • Enable recursive operations (e.g., hierarchical data)
  • Can be self-referenced in recursive CTEs
Example 1: Basic CTE to Simplify a Query

Problem: Get employees whose salary is above average.

WITH AvgSalaryCTE AS (
  SELECT AVG(Salary) AS AvgSal FROM Employees
)
SELECT e.Name, e.Salary
FROM Employees e, AvgSalaryCTE a
WHERE e.Salary > a.AvgSal;
✅ Instead of writing the AVG as a subquery, we make the query more readable.

Example 2: Recursive CTE to Handle Hierarchies

Problem: Get a hierarchical list of employees reporting to a manager
WITH EmployeeHierarchy AS (
  SELECT EmployeeID, Name, ManagerID, 0 AS Level
  FROM Employees
  WHERE ManagerID IS NULL

  UNION ALL

  SELECT e.EmployeeID, e.Name, e.ManagerID, eh.Level + 1
  FROM Employees e
  JOIN EmployeeHierarchy eh ON e.ManagerID = eh.EmployeeID
)
SELECT * FROM EmployeeHierarchy;
✅ This is especially useful for displaying org charts or processing file system structures.

Example 3: Find the Second-Highest Salary.
Using DISTINCT and ORDER BY with OFFSET (SQL Server / PostgreSQL):
SELECT DISTINCT Salary
FROM Employees
ORDER BY Salary DESC
OFFSET 1 ROW FETCH NEXT 1 ROW ONLY;

Using ROW_NUMBER() (works in most RDBMS):
WITH RankedSalaryCTE AS (
  SELECT Name, Salary
    ROW_NUMBER() OVER (ORDER BY Salary DESC) AS Rowum
FROM Employees
)
SELECT Name, Salary
FROM RankedSalaryCTE
WHERE RowNum = 2;

Example 4: Write a Query to Get All EVEN Position Records.
WITH NumberedRows AS (
  SELECT *, ROW_NUMBER() OVER (ORDER BY ID) AS RowNum
  FROM Employees
)
SELECT *
FROM NumberedRows
WHERE RowNum % 2 = 0;

The ROW_NUMBER() that we have used in the above query is known as a WINDOW Function. Let's understand each of them with an example:

Window Function.

A Window Function performs a calculation across a set of rows that are related to the current row, without collapsing them into a single output row (unlike aggregate functions).

It operates over a “window” of rows defined by the OVER() clause, allowing you to perform operations like ranking, running totals, comparisons with previous/next rows, and more — all while keeping the original row structure.
 
Example: Let’s say you want to assign a row number to each employee based on their salary within each department:
SELECT Name, Department, Salary,
       ROW_NUMBER() OVER (PARTITION BY Department ORDER BY Salary DESC) AS RowNum
FROM Employees;
  • PARTITION BY Department: Groups data by department.
  • ORDER BY Salary DESC: Orders rows within each partition.
  • ROW_NUMBER(): Assigns a unique number starting from 1 in each group.

Common Window Functions:
  • ROW_NUMBER() – Unique sequence number
  • RANK() / DENSE_RANK() – Ranking with or without gaps
  • LAG() / LEAD() – Compare with previous/next row
  • SUM(), AVG(), COUNT() – Running totals over a window

SOLID Principles and Design Pattern.

What is the SOLID Principle?

SOLID is an acronym for five key principles of object-oriented design that help create clean, scalable, testable, and maintainable code. These principles are especially useful when building layered applications like ASP.NET Core Web APIs or MVC apps.

SOLID stands for:

  • S - Single Responsibility Principle
  • O - Open/Closed Principle
  • L - Liskov Substitution Principle
  • I - Interface Segregation Principle
  • D - Dependency Inversion Principle

Let's understand each point with an example:

1. Single Responsibility Principle (SRP)

Definition: A class should have only one reason to change.

In ASP.NET Core, separate business logic, data access, and controller logic.

❌ Bad Example (Violates SRP).

public class ProductService
{
    public void Save(Product p) { /* save to DB */ }
    public void SendEmail(Product p) { /* email logic */ }
}

✅ Good Example.
public class ProductService
{
    private readonly IProductRepository _repo;
    public ProductService(IProductRepository repo) => _repo = repo;
    
    public void Save(Product product) => _repo.Add(product);
}

public class EmailService
{
    public void SendEmail(Product p) { /* only email logic */ }
}

2. Open/Closed Principle (OCP)
Definition: Classes should be open for extension but closed for modification.
In ASP.NET Core, use interfaces and inheritance to extend behavior without changing existing code.

Example: Logging Different Formats
public interface ILoggerService
{
    void Log(string message);
}

public class FileLogger : ILoggerService
{
    public void Log(string message) { /* log to file */ }
}

public class DbLogger : ILoggerService
{
    public void Log(string message) { /* log to DB */ }
}

The system can now be extended with a new logger without modifying the existing services.

3. Liskov Substitution Principle (LSP)
Definition: Subclasses should be replaceable for their base class without breaking the app.
In ASP.NET Core, ensure service implementations follow expected behavior.

❌ Violates LSP
If one subclass throws NotImplementedException:
public class BrokenNotificationService : NotificationService
{
    public override void Send(string message)
    {
        throw new NotImplementedException(); // ❌ Violates LSP
    }
}

Good Example:
We have a base class, NotificationService, and two derived classes: EmailNotificationService and SmsNotificationService.

Base Class:
public abstract class NotificationService
{
    public abstract void Send(string message);
}

Derived Class:
public class EmailNotificationService : NotificationService
{
    public override void Send(string message)
    {
        Console.WriteLine($"Email sent: {message}");
    }
}

public class SmsNotificationService : NotificationService
{
    public override void Send(string message)
    {
        Console.WriteLine($"SMS sent: {message}");
    }
}

Usage (LSP in Action)
public class NotificationController
{
    private readonly NotificationService _service;

    public NotificationController(NotificationService service)
    {
        _service = service;
    }

    public void NotifyUser()
    {
        _service.Send("Hello, User!");
    }
}

You can now substitute EmailNotificationService or SmsNotificationService when injecting into NotificationController without changing any controller code:
var controller1 = new NotificationController(new EmailNotificationService());
controller1.NotifyUser(); // Output: Email sent: Hello, User!

var controller2 = new NotificationController(new SmsNotificationService());
controller2.NotifyUser(); // Output: SMS sent: Hello, User!
  • Inheritance + LSP = Child classes must work in place of their base class.
  • Avoid incomplete or broken implementations in subclasses.
  • In ASP.NET Core, always ensure services or controller dependencies fully implement expected behavior.

4. Interface Segregation Principle (ISP)
Definition: Don’t force classes to implement unnecessary methods.
In ASP.NET Core, use smaller, specific interfaces.

❌ Bad Interface
public interface IProductService
{
    void Add();
    void Update();
    void ExportToExcel(); // not every implementation needs this
}

✅ Good Design
public interface ICrudService
{
    void Add();
    void Update();
}

public interface IExportService
{
    void ExportToExcel();
}

5. Dependency Inversion Principle (DIP)
Definition: High-level modules should not depend on low-level modules. Instead, both should depend on abstractions.
In ASP.NET Core, this is implemented via dependency injection (DI).
Example:
public interface IEmailService
{
    void Send(string to, string message);
}

public class SmtpEmailService : IEmailService
{
    public void Send(string to, string message)
    {
        // logic to send email
    }
}

public class NotificationController : ControllerBase
{
    private readonly IEmailService _emailService;

    public NotificationController(IEmailService emailService)
    {
        _emailService = emailService;
    }

    public IActionResult Notify()
    {
        _emailService.Send("user@example.com", "Hello!");
        return Ok();
    }
}

Applying SOLID principles in ASP.NET Core helps you build robust, clean, and future-proof applications. These principles make your code:
  • Easier to test
  • Simpler to maintain
  • More scalable and flexible
I hope you understood the SOLID Principle and use case now. Let's understand a few popular Design Patterns that we follow while writing ASP.NET Core Code.

Design Patterns

1. Singleton Pattern.

The Singleton Pattern ensures that a class has only one instance throughout the application’s lifetime and provides a global point of access to that instance.

When to Use Singleton in ASP.NET Core
  • Logging services
  • Configuration settings
  • Caching
  • Shared services (only if thread-safe and stateless)
Example: Think of Logger: You want one shared logger throughout your app rather than creating a new one every time.

Step 1: Create the Singleton Class
public class AppLogger
{
    // Static instance
    private static readonly AppLogger _instance = new AppLogger();

    // Private constructor
    private AppLogger() { }

    // Public static property to access the instance
    public static AppLogger Instance => _instance;

    // Sample method
    public void Log(string message)
    {
        Console.WriteLine($"[LOG] {DateTime.Now}: {message}");
    }
}

Usage in Code:
class Program
{
    static void Main(string[] args)
    {
        var logger1 = AppLogger.Instance;
        var logger2 = AppLogger.Instance;

        logger1.Log("Singleton is working!");
        logger2.Log("Same instance is used again.");

        Console.WriteLine(ReferenceEquals(logger1, logger2)); // Output: True
    }
}

2. Factory Pattern.

The Factory Pattern is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created.
In simpler terms: You let a Factory class decide which object to create based on input, instead of using new everywhere.

In short, "The Factory Pattern lets me abstract the creation of objects based on input or logic. Instead of using new everywhere, I call a Factory method, which decides what class to return. This keeps my code flexible and clean."

When to Use the Factory Pattern
  • When object creation logic is complex or repetitive
  • When you want to decouple object creation from your main logic
  • When the class to instantiate is determined at runtime

Example: You want to send different types of notifications — Email, SMS, or Push.

Step 1: Create a Common Interface.
public interface INotification
{
    void Send(string message);
}

Step 2: Create Concrete Implementations.
public class EmailNotification : INotification
{
    public void Send(string message)
    {
        Console.WriteLine("Email sent: " + message);
    }
}

public class SmsNotification : INotification
{
    public void Send(string message)
    {
        Console.WriteLine("SMS sent: " + message);
    }
}

public class PushNotification : INotification
{
    public void Send(string message)
    {
        Console.WriteLine("Push sent: " + message);
    }
}

Step 3: Create the Factory Class.
public class NotificationFactory
{
    public static INotification Create(string type)
    {
        return type.ToLower() switch
        {
            "email" => new EmailNotification(),
            "sms" => new SmsNotification(),
            "push" => new PushNotification(),
            _ => throw new ArgumentException("Invalid notification type"),
        };
    }
}

Step 4: Use the Factory in Your App.
class Program
{
    static void Main()
    {
        Console.Write("Enter notification type (email/sms/push): ");
        string type = Console.ReadLine();

        INotification notification = NotificationFactory.Create(type);
        notification.Send("Hello from Factory Pattern!");
    }
}

3. Repository Pattern.

The Repository Pattern is used to abstract the data access layer so your application code (like services or controllers) doesn't directly interact with the database.
This pattern helps:
  • Centralized database logic
  • Make the code more testable
  • Enforce Separation of Concerns (SoC)

Example:
Think of the repository as a middleman between your app and the database.
Instead of writing EF Core queries inside your controller, you use a repository.

Step 1: Define a Model.
public class Product
{
    public int Id { get; set; }
    public string Name { get; set; }
    public decimal Price { get; set; }
}

Step 2: Create the DbContext.
public class AppDbContext : DbContext
{
    public DbSet<Product> Products { get; set; }

    public AppDbContext(DbContextOptions<AppDbContext> options)
        : base(options)
    {
    }
}

Step 3: Create Repository Interface.
public interface IProductRepository
{
    IEnumerable<Product> GetAll();
    Product GetById(int id);
    void Add(Product product);
    void Update(Product product);
    void Delete(int id);
}

Step 4: Implement Repository.
public class ProductRepository : IProductRepository
{
    private readonly AppDbContext _context;
    public ProductRepository(AppDbContext context)
    {
        _context = context;
    }

    public IEnumerable<Product> GetAll() => _context.Products.ToList();

    public Product GetById(int id) => _context.Products.Find(id);

    public void Add(Product product)
    {
        _context.Products.Add(product);
        _context.SaveChanges();
    }

    public void Update(Product product)
    {
        _context.Products.Update(product);
        _context.SaveChanges();
    }

    public void Delete(int id)
    {
        var product = _context.Products.Find(id);
        if (product != null)
        {
            _context.Products.Remove(product);
            _context.SaveChanges();
        }
    }
}

Step 5: Register in DI (Program.cs).
builder.Services.AddScoped<IProductRepository, ProductRepository>();
builder.Services.AddDbContext<AppDbContext>(options =>
    options.UseSqlServer(builder.Configuration.GetConnectionString("DefaultConnection")));

Step 6: Use the Repository in the Controller.
[ApiController]
[Route("api/[controller]")]
public class ProductsController : ControllerBase
{
    private readonly IProductRepository _repo;

    public ProductsController(IProductRepository repo)
    {
        _repo = repo;
    }

    [HttpGet]
    public IActionResult Get() => Ok(_repo.GetAll());

    [HttpPost]
    public IActionResult Post(Product product)
    {
        _repo.Add(product);
        return CreatedAtAction(nameof(Get), new { id = product.Id }, product);
    }
}

Q: Why use the repository pattern?
Answer: "It abstracts the data access logic, helps me write unit tests easily, and makes the app follow SOLID principles, especially SRP and DIP."

Clean Architecture in ASP.NET Core.

Before understanding Clean Architecture, let's first understand Three-Tier Architecture, and then we will understand how Clean Architecture is better compared to Three-Tier.

Three-Tier Architecture.

Three-Tier Architecture is a software design pattern that separates an application into three logical and physical layers, each with a specific responsibility.

Flow of Data in Three-Tier:

User (UI Layer)
   ↓
Controller → Calls Service (BLL)
   ↓
Service → Calls Repository (DAL)
   ↓
Repository → Talks to Database

Clean Architecture.

Clean Architecture is a powerful software design pattern that helps you organize your application into loosely-coupled, highly maintainable layers. It was popularized by Robert C. Martin (Uncle Bob) and is especially useful in large enterprise-level applications like those built with ASP.NET Core.

Why Clean Architecture?

  • Separates concerns clearly
  • Promotes testability
  • Enables independent development of core logic and infrastructure
  • Improves scalability and flexibility
  • Encourages dependency inversion (core depends on nothing)

Core Principles of Clean Architecture

UI
  • Controllers, Views, View Models
  • Filters, Middleware

Core
  • Business Logic Services
  • Business Logic Interfaces
  • Data Transfer Objects (DTO)

Domain
  • Repository Interfaces
  • Entity Classes

Infrastructure
  • DbContext, Repositories
  • External API Calls


Clean Architecture vs Three-Tier Architecture
Feature Three-Tier Architecture Clean Architecture
Layer Focus Focuses on UI → BLL → DB separation Focuses on core business logic and dependency flow
Dependency Flow Flows UI → BLL → DAL Always flows inward, toward the domain layer
Coupling Higher coupling to frameworks (e.g., EF in BLL) Loosely coupled; core has no external dependencies
Testability Harder if BLL directly depends on infrastructure High testability; core logic is isolated
Flexibility Rigid – changing DB or UI may impact logic Flexible – DB/UI are pluggable
Domain-Centric No – business logic mixed with infrastructure Yes – everything revolves around business rules
Use in Microservices Not ideal Highly suitable

AppSettings and IConfiguration

What is appsettings.json?

appsettings.json is a configuration file used in ASP.NET Core to store key-value pairs like:

  • Database connection strings
  • API keys
  • Feature toggles
  • Logging levels
  • Custom settings

Example:

{  "AppSettings": {
    "AppName": "MyApp",
    "Version": "1.0"
  },
  "ConnectionStrings": {
    "DefaultConnection": "Server=.;Database=MyDb;Trusted_Connection=True;"
  }
}

What is IConfiguration?

IConfiguration is an interface provided by ASP.NET Core to access configuration data (like from appsettings.json, environment variables, etc.).
You can inject it into any class:

Example:
public class HomeController : Controller
{
    private readonly IConfiguration _config;

    public HomeController(IConfiguration config)
    {
        _config = config;
    }

    public IActionResult Index()
    {
        var appName = _config["AppSettings:AppName"];
        return Content($"App Name: {appName}");
    }
}

How to Bind Settings to a Class

You can also bind sections from appsettings.json to a class:

Step 1: Create a Class.
public class AppSettings
{
    public string AppName { get; set; }
    public string Version { get; set; }
}

Step 2: Register it in Program.cs
builder.Services.Configure<AppSettings>(
    builder.Configuration.GetSection("AppSettings"));

Step 3: Inject using IOptions<T>
public class HomeController : Controller
{
    private readonly AppSettings _settings;

    public HomeController(IOptions<AppSettings> options)
    {
        _settings = options.Value;
    }

    public IActionResult Index()
    {
        return Content($"App: {_settings.AppName}, Version: {_settings.Version}");
    }
}
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